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MBA IT, Mater in Science and Technology
Devry
Jul-1996 - Jul-2000
Professor
Devry University
Mar-2010 - Oct-2016
Could you please provide case diagrams for the following questions in UML . Please find the attachment for the questions.
1. Create a class diagram for a Survey/Questionnaire tool. Here are the specifications:
Each survey is created by one or more Designers. Each survey consists of one or more Questions,
and each Question can be of the following types: Open-ended (or fill-in-the-blank), True-False, or
Multiple Choice. Each Survey/Questionnaire is administered by one Administrator. The
Administrators set up the Questionnaire and invite many Participants to participate in the
questionnaire. To distinguish participants, we want to track their name, address and job title.
2. Draw a use case diagram for an online chess game. The system includes two actors: a player, who
plays against the system, and a “game master” who services the system and updates the
algorithms. Players can: play a turn, “take back” (or reverse) their most recent move, save the
current game, and quit a game. The “game master” updates the game algorithms.
3. What is the difference between a “superclass” and a “subclass”? How are superclass-subclass
relationships represented in the UML?
1. Create a class diagram for a Survey/Questionnaire tool. Here are thespeciFcations:Each survey is created by one or more Designers. Each survey consists of one ormore Questions,and each Question can be of the following types: Open-ended (or Fll-in-the-blank),True-±alse, orMultiple Choice. Each Survey/Questionnaire is administered by one Administrator.TheAdministrators set up the Questionnaire and invite many Participants to participatein thequestionnaire. To distinguish participants, we want to track their name, address andjob title.2. Draw a use case diagram for an online chess game. The system includes twoactors: a player, whoplays against the system, and a “game master” who services the system andupdates thealgorithms. Players can: play a turn, “take back” (or reverse) their most recentmove, save thecurrent game, and quit a game. The “game master” updates the game algorithms.3. What is the di²erence between a “superclass” and a “subclass”? How aresuperclass-subclassrelationships represented in the UML?
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