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CIS 375 Complete Course CIS375 Complete Course
CIS 375 Week 1 Discussion
"Kiosks" Please respond to the following:
· When flying, airlines provide several methods of check-in. Check-in options are provided online, at the ticket counter (with a human), or kiosks. Use the Internet to locate airport kiosk page of one (1) major airline (such as United’s Airport Kiosk page). Describe the key factors that constitute a user friendly check-in experience. Examine the major design flaws and features of the airline you researched. Recommend one (1) feature you would like to add or eliminate.
· Mobile devices use touch screens to interact with the individual. Select a mobile device and identify three (3) important usability features that are important to you when purchasing this type of mobile device. Provide a rationale for your response.
CIS 375 Week 2 Discussion
"GPS Interaction and Cognitive Process" Please respond to the following:
· Imagine that you have been asked to design a GPS product that will have voice recognition and Bluetooth capability. Discuss and conceptualize a user interaction model. Predict two (2) problems that may arise in GPS products with voice recognition and Bluetooth capability. Recommend solutions for each of these issues.
· Attention is one of the six cognition processes. When attention is applied to a design, the goal is to make it easier for the end user to quickly locate where he / she should type information on the computer or mobile device screen. Compare and contrast how the Google search engine and theMicrosoft Bing search engine employ the attention cognition process. Provide your opinion as to which search engine better employs the attention cognition process and explain why.
CIS 375 Week 3 Discussion
"Social Media and Behavior Interaction" Please respond to the following:
· Interacting and communicating with other people is part of daily life. This includes face-to-face conversations, conversations over the phone or other mobile devices, and conversations through social media. Read the article titled, “Is social media ruining our kids’ social skills?” Provide your opinion on the effect that texting and social media (i.e., Twitter, Snap Chat, Facebook, etc.) are having on individuals’ abilities to articulate a face-to-face conversation. Support your opinion with one (1) example from your personal experience or an incident in the media.
· Emotional interaction is a behavioral reaction that is reflected by an individual’s feeling when interacting with technology. Examine the affect that the visceral design of a laptop has on an individual’s behavioral response compared to the affect that the visceral design of a smartphone has.
CIS 375 Week 4 Discussion
"Graphical User Interface (GUI) and Drone Design" Please respond to the following:
· GUIs play an important role on how an end-user interacts with an operating system. Describe an instance where you did not have an intuitive experience with a GUI. Recommend the key areas that could have been improved. If you have only had intuitive experiences with GUIs, explain what made the experience so great.
· In recent years, the term drone, which is an unmanned aircraft that is remote controlled, has gained popularity among a variety of industries (e.g. agriculture, law enforcement). Speculate on the major ethical issues that may arise when drones fly over private property, pools, airports, etc. Next, suggest one (1) design safety feature that manufacturers should add to drones.
CIS 375 Week 5 Discussion
"Data Gathering" Please respond to the following:
· Online questionnaires enable companies to gather data from a large number of possible responders. For a web-based questionnaire, determine which response format would be the most effective. Provide a rationale for your response.
· Companies use Web analytics to gather data and measure a Website’s design effectiveness among its users. Of the two (2) web analytic categories (on-site and off-site), speculate on which one (1) is more effective.
CIS 375 Week 6 Discussion
"Data Analysis and Interaction Design" Please respond to the following:
· The collection of usability data from consumers can come from a variety of format methods (i.e., a Website, text message, door-to-door, phone call, etc.). NVivo and Atlas are two (2) well-known data analysis tools described in the textbook. Determine which tool you prefer over the other and explain why.
· There are key steps involved in product development before the design process can proceed. Explain the purpose of having user involvement and product goals before requirements can be established. Suggest the degree to which most users should be involved.
CIS 375 Week 7 Discussion
"Usability Evaluation" Please respond to the following:
· Software design engineers use different data gathering techniques for establishing requirements. Requirements come in many different forms and levels of abstraction, but need to be very specific and unambiguous. Of the two different kinds of requirements (functional and non-functional), speculate the challenges you may see in capturing both requirements. Provide a rationale for your response.
· Low-fidelity prototypes are mainly used to conduct research on a product and are not integrated into the final product, while high-fidelity prototypes may evolve into a final product. Compare and contrast the final product that evolves from a high-fidelity product and a product built from the ground up after studying and learning from a low-fidelity prototype. Provide one(1) example of each type of product to support your response.
CIS 375 Week 8 Discussion
"Interaction Design That Benefits the User" Please respond to the following:
· Manufactures of smartphones design products to be interactive with consumers. To remain competitive, designers are focused on getting a new product to market as quickly as possible. The user experience (UX) plays an important role in product development. Imagine that you are a manager for the product design department of a company. Suggest when it is appropriate to use Lean UX and when it is appropriate to use AgileUX. Provide a rationale for your response.
· Balsamiq and Axure are commercial products that evaluate the design and development process. Select either Balsamig or Axure and describe a situation where that tool would be more effective than the other. Justify your response.
CIS 375 Week 9 Discussion
"Product Evaluation and Participants Consent" Please respond to the following:
· Product evaluation is an important step to ensure that a product will meet the quality, features, and overall design that is acceptable to the consumer. Imagine that you are an evaluator for a new product. Describe common challenges that you will find in a controlled and in a natural environment setting among users. Suggest actions that you can take in order to address or prevent these challenges.
· An Institutional Review Board (IRB) is concerned with how human participants in an evaluation are treated and how the collected data is analyzed and stored. Not every country has IRBs. Provide your opinion on how studies conducted in countries with no IRBs should be perceived. Suggest whether or not data collected during those studies would be reliable. Justify your response.
CIS 375 Week 10 Discussion
"Heuristics and Analytics" Please respond to the following:
· The ideal method of evaluation products involves volunteers. However, sometimes this is not feasible (i.e., product time constraint, too expensive, etc). This where experts who are knowledgeable about interaction design, needs, and typical behavior of users come into the picture. Choose a random product that you use daily and speculate on how a heuristic evaluation would be performed on that product. Provide a rationale for your response.
· Social media websites, such as Facebook, Twitter, and e-Commerce giant Amazon, use some form of Web analytics. Speculate on the Web analytic tool that you believe is most commonly used. Justify your response.
CIS 375 Week 11 Discussion
"Course Conclusion" Please respond to the following:
· You have just completed ten (10) weeks of a human-computer interaction course. Imagine you have been asked to create a one-day training course that highlights the important elements of what you have just learned within the past ten (10) weeks.
· Create a hierarchy of no more or no less than five (5) of the most important topics that you believe that a one-day course entitled “Human-Computer Interaction: The Essentials Presented in One Day” should address. Provide a detailed rationale for each of the five (5) topics.
CIS 375 Week 3 Assignment 1 Multi-Touch Screens vs. Mouse-Driven Screens
Due Week 3 and worth 180 points
The following resources may be helpful when completing this assignment.
· Dearden, A. (2008). User-Centered Design Considered Harmful
· Norman, D. (2007–2010). Activity-centered design: Why I like my Harmony remote control
Computer applications that run on desktop and laptop computers have, for a long time, been designed to be driven by dragging and clicking a mouse. With the introduction of tablet personal computers, the trend has shifted toward using touch-based screens. We now have access to touch-based TVs, touch-based monitors, touch-based laptops and touch-based tablets. Touch and multi-touch devices provide end users with the ability to interact physically with an application much more naturally.
Imagine that you are the Information Technology Director of a major chain restaurant, and you have been assigned to design a menu ordering application that can run on all devices. Examine whether using a touch-screen monitor, a tablet, or using a mouse to select menu items to place an order would be most efficient. Speculate how employees would interact with these devices and the type of emotional reaction that customers and employees will experience while placing a beverage, appetizer or entrée order.
Write a four to five (4-5) page paper in which you:
1. Differentiate between the interaction types and styles that apply to multi-touch screens and applications running on them.
2. Determine the conceptual model that you would use when designing a product for your restaurant.
3. Describe the key analogies and concepts these monitors expose to users, including the task-domain objects users manipulate on the screen.
4. Determine one (1) utility / tool in an application for touch-based and mouse-drive screens that should be designed with memory retention / recall. Provide a rationale for your response.
5. Use at least three (3) quality resources in this assignment. Note: Wikipedia and similar Websites do not qualify as quality resources. You may use the resources above or others of your choosing.
6. Format your assignment according to the following formatting requirements:
a. Typed, double-spaced, using Times New Roman font (size 12), with one-inch margins on all sides.
b. Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page is not included in the required assignment page length.
c. Include a reference page. Citations and references must follow APA format. The reference page is not included in the required page length.
The specific course learning outcomes associated with this assignment are:
· Describe the relationship between the cognitive principles and their application to interfaces and products.
· Explain the conceptual terms for analyzing human interaction with affordance, conceptual models, and feedback.
· Use technology and information resources to research issues in human-computer interaction.
· Write clearly and concisely about human-computer interaction topics using proper writing mechanics and technical style conventions.
Grading for this assignment will be based on answer quality, logic / organization of the paper, and language and writing skills, using this rubric.
CIS 375 Week 5 Assignment 2 Massively Multiplayer Online Role-Playing Games (MMORPGs)
Due Week 5 and worth 180 points
In a virtual world (VW) of massively multiplayer online role-playing games (MMORPGs), collaboration and communication are provided through the Internet between MMORPG-ready devices such as the Microsoft Xbox, and Sony PlayStation, and by using the Web browser. Gamers around the world can play against other gamers without seeing their opponent face-to-face. The Internet and MMORPG devices have become a social phenomenon. For example, a mobile game, called “Game of War” enables players to play against each other anywhere around the world.
The following Website might be helpful when writing this assignment:
Write a four to five (4-5) page paper in which you:
1. Describe cognitive social phenomena that occur specifically to the context of the MMORPG that wouldn’t happen in a face-to-face checkers game.
2. Compare and contrast the MMORPG user interaction environment and a face-to-face environment where Spades is being played. Next, identify whether or not the environment has an impact on the player’s ability to play Spades in this environment.
3. Outline and describe the user interface requirements that a game designer needs to include in order to engage players in a MMORPG environment.
4. Use at least three (3) quality resources in this assignment. Note: Wikipedia and similar Websites do not qualify as quality resources.
5. Format your assignment according to the following formatting requirements:
a. Typed, double spaced, using Times New Roman font (size 12), with one-inch margins on all sides.
b. Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page is not included in the required page length.
c. Include a reference page. Citations and references must follow APA format. The reference page is not included in the required page length.
The specific course learning outcomes associated with this assignment are:
· Compare and contrast the various cognitive models.
· Construct evaluation techniques to the user experience and system usability in the design process.
· Describe the differences in developing user interfaces for different application environments.
· List the general principles used in the heuristic evaluation of a user interface design.
· Use technology and information resources to research issues in human-computer interaction.
· Write clearly and concisely about human-computer interaction topics using proper writing mechanics and technical style conventions.
Grading for this assignment will be based on answer quality, logic / organization of the paper, and language and writing skills, using this rubric.
CIS 375 Week 7 Assignment 3 Usability Evaluation
Due Week 7 and worth 180 points
This assignment requires that you create a free SurveyMonkey® or QuestionPro online questionnaire account.
1. Go to http://www.surveymonkey.com/ OR http://questionpro.com/.
2. Sign up for a free basic plan / account by following the instructions on the screen.
3. Follow the instructions on how to create a simple survey.
In this assignment you will create an online questionnaire. Prepare as follows:
· Read Activity 7.2 on page 239 of the textbook.
· Create an online questionnaire using your account on SurveyMonkey® or QuestionPro, depending on which one you selected during the.
· Insert the six (6) questions in your questionnaire. You may add additional questions if you wish.
· Send an email to at least five (5) friends or participants and ask them to participate in the online questionnaire. Include the link to the online questionnaire in the email.
· Give your participants a few days to complete the online questionnaire.
· Use SurveyMonkey® or QuestionPro to analyze the collected data.
· Download and save the report. You may take a screenshot if you wish.
· Attach your report to your assignment paper.
Write a four to five (4-5) page paper in which you:
1. Include the survey report.
2. Describe the positive and negative aspects of creating and conducting an online questionnaire.
3. Speculate on the reliability of the collected data.
4. Recommend two (2) methods that you can use to validate the collected data.
5. Based on your experience, describe the major challenges of using an online questionnaire Website.
6. Use at least three (3) quality resources in this assignment. Note: Wikipedia and similar Websites do not qualify as quality resources.
7. Format your assignment according to the following formatting requirements:
a. Typed, double spaced, using Times New Roman font (size 12), with one-inch margins on all sides.
b. Include a cover page containing the title of the assignment, the student's name, the professor's name, the course title, and the date. The cover page is not included in the required page length.
c. Include a reference page. Citations and references must follow APA format. The reference page is not included in the required page length.
The specific course learning outcomes associated with this assignment are:
· Demonstrate the ability to select an appropriate user interface interaction style for a particular task.
· Explain the different usability data-gathering techniques
· Create a product evaluation through a formal framework.
· Use technology and information resources to research issues in human-computer interaction.
· Write clearly and concisely about human-computer interaction topics using proper writing mechanics and technical style conventions.
Grading for this assignment will be based on answer quality, logic / organization of the paper, and language and writing skills, using this rubric.
CIS 375 Week 10 Assignment 4 Mobile Devices and Self-Service e-Commerce
Due Week 10 and worth 260 points
Imagine that you have been hired by the startup e-Commerce company Sports R US to provide a convenient self-service solution for customers accessing sports products. The Web application would need to be available on mobile devices (e.g., smartphones, tablets, laptops, notebooks). The application also needs to work on multiple Web browsers (i.e.., Chrome, Internet Explorer, Firefox, Safari and others to support self-service tasks. Sports- R-US has asked you to provide a Human-Computer Interaction (HCI) guide for design and implementation of this service.
Note: You may create and / or make all necessary assumptions needed for the completion of this assignment.
This assignment must address the following topics:
· Information Gathering
· Design Strategy
· Prototyping
· Implementation
Write a six to eight (6-8) page paper in which you:
1. Describe the following:
a. Purpose and goals of a mobile self-service.
b. Target segment (audience).
c. Audience needs and wants.
d. Resources necessary to achieve the desired outcome.
e. Design of the Website for mobile devices
f. Interfaces applicable to mobile devices.
2. Design each of the following using Microsoft Visio or any open source wire framing or mockup tool. Note: The graphically depicted solution is not included in the required page length.
a. The Sports R US home page for a mobile device.
b. The self-service Web page to review products and checkout using mobile devices.
3. Recommend one (1) prototype that could be created.
4. Determine the type of evaluation method to use in a Web design for the best user experience.
5. Provide key details of how the mobile self-service will be implemented on various mobile devices.
6. Use at least three (3) quality resources in this assignment. Note: Wikipedia and similar Websites do not qualify as quality resources.
7. Format your assignment according to the following formatting requirements:
a. Typed, double spaced, using Times New Roman font (size 12), with one-inch margins on all sides.
b. Include a cover page containing the title of the assignment, the student’s name, the professor’s name, the course title, and the date. The cover page is not included in the required page length.
c. Include a reference page. Citations and references must follow APA format. The reference page is not included in the required page length.
The specific course learning outcomes associated with this assignment are:
· Describe the differences in developing user interfaces for different application environments.
· Compare and contrast the different types of interactive environments.
· Use technology and information resources to research issues in human-computer interaction.
· Write clearly and concisely about human-computer interaction topics using proper writing mechanics and technical style conventions.
Grading for this assignment will be based on answer quality, logic / organization of the paper, and language and writing skills, using this rubric.
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