ComputerScienceExpert

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About ComputerScienceExpert

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Elementary,Middle School,High School,College,University,PHD

Expertise:
Applied Sciences,Calculus See all
Applied Sciences,Calculus,Chemistry,Computer Science,Environmental science,Information Systems,Science Hide all
Teaching Since: Apr 2017
Last Sign in: 10 Weeks Ago
Questions Answered: 4870
Tutorials Posted: 4863

Education

  • MBA IT, Mater in Science and Technology
    Devry
    Jul-1996 - Jul-2000

Experience

  • Professor
    Devry University
    Mar-2010 - Oct-2016

Category > Programming Posted 20 May 2017 My Price 9.00

wriTng an object-oriented program with classes, objects, inheritance, and polymorphism

 I need to have a tutor that has Netbeans 8.1 installed that is fluent in Java Applications. I will pay $40 for a working original .zip project titled, 'AnimalInfo.'

 

Assignment DetailsAssignment DescripTonSo far, you have learned about design and how to create a simple Java applicaTon using an IDE. Now, you are goingto gain some experience wriTng an object-oriented program with classes, objects, inheritance, and polymorphism.±hese terms sound complex, but you will Fnd they are not di²cult to use. You will be drawing on all theinformaTon you have gained, and this project will require some Tme, so start early, and pay a³enTon toinstrucTons.´or this project, you will write a Java program that allows the user to select an animal from a menu and thendisplay informaTon about the animal.Create a new project in your IDE named "AnimalInfo."Create a class called "AnimalInfo" as the main class for the program.Create a class called "Animal" with a virtual method displayInfo().Create 3 classes inherited from Animal (one for each of your animals). Each of the inherited classes shouldoverride Animal.displayInfo() to display informaTon about the animal. ±he informaTon should just be ashort descripTon of the animal displayed to the screen.In the AnimalInfo.main() method, display a menu allowing the user to choose 1 of 3 animals or quit theprogram. ±he menu should accept input from the user and take the appropriate acTon and then repeatunTl the user selects the opTon to quit. Hint: Simple menus are easiest to implement if the user selects ale³er or number for each menu item.When the user selects an animal, use the displayInfo() method of the appropriate class to displayinformaTon about the selected animal.Use comments throughout your code demonstraTng your understanding of each statement of code.Make sure the program runs correctly before submission.Create a zip that includes your project folder and Word document, and upload it to the course portal.Please submit your assignment.For assistance with your assignment, please use your text, Web resources, and all course materials.Grading Rubric

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Answers

(11)
Status NEW Posted 20 May 2017 11:05 AM My Price 9.00

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Attachments

1499911651-ITSD322 Unit 3 IP Assignment 3 AnimalInfo Answer.zip
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