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    Devry
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Category > Programming Posted 24 May 2017 My Price 8.00

Lotto machine

Write an application that simulates a simple guessing game similar to playing Lotto. The user guesses

six unique numbers between 1 and 39. The program (Lotto machine) also generates six unique random

numbers in the same range. The program compares the user’s guess to the set of random numbers

generated and displays a score. The score says how many of the user’s numbers matches that of the

program.

The random numbers are generated and the score of the game is calculated by the class

GuessingGame as shown below:

The data member num stores the number (e.g. 6) of random numbers to be generated for the game,

fromNum (e.g. 1) stores the starting number and toNum (e.g. 39) stores the ending number.

generateNumbers() can generate and return unique or non-unique random numbers. The getters

simply return the relevant values stored in the data members. score() returns the number of numbers

correctly guessed by the user.

Use the qrand() and qsrand() functions in Qt to generate random numbers.

Implement the main() function so that the user can enter six numbers in the range 1 - 39 in one

QInputDialog (using an appropriate separator, which should be indicated in the QInputDialog).

These numbers should then be compared to the six numbers generated by GuessingGame. Display the

score to the user using a QMessageBox. Give the user a choice to play the game again before quitting

the application.

The input entered by the user should be validated so that only six unique numbers in the range 1 – 39

are accepted.

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Answers

(11)
Status NEW Posted 24 May 2017 08:05 AM My Price 8.00

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file 1495612950-Solutions file 2.docx preview (51 words )
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