Maurice Tutor

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Algebra,Applied Sciences,Biology,Calculus,Chemistry,Economics,English,Essay writing,Geography,Geology,Health & Medical,Physics,Science Hide all
Teaching Since: May 2017
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  • MCS,PHD
    Argosy University/ Phoniex University/
    Nov-2005 - Oct-2011

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  • Professor
    Phoniex University
    Oct-2001 - Nov-2016

Category > Computer Science Posted 27 Aug 2017 My Price 11.00

Models of Emotions

2. Explain in detail three Models of Emotions along with their application. Q3. Many games have been ported from the PC platform to the cell phone. Because of the screen size, however, they tend to be simpler and sometimes more abstract. images Two screenshots from the game Snake – the one on the left is played on a PC and the one on the right on a cell phone. In both games, the goal is to move the snake (the blue thing and the black squares, respectively) towards targets that pop up on the screen (e.g. the bridge, the star) and to avoid obstacles (e.g. a flower, the end of the snake's tail). When a player successfully moves his snake head over or under a target, the snake increases its length by one blob or block. The longer the snake gets the harder it is to avoid obstacles. If the snake hits an obstacle the game is over. On the PC version there are lots of extra features that make the game more complicated, including more obstacles and ways of moving. The cell phone version has a simple 2D bird's eye representation, whereas the PC version adopts a 3D third-person avatar perspective To what extent does this adaptation of the interface affect the experience of playing the same game? Select any of the three interfaces, other than the GUI and mobile ones (e.g. tangible, wearable, and shareable) and describe how the game could be redesigned for each of these, taking into account the user group being targeted. For example, the tangible game could be designed for young children, the wearable interface for young adults, and the shareable interface for elderly people. Q4. Considering the following situation below, what kinds of data gathering would be appropriate and how you might use the different techniques introduced in this course. You should assume that you are at the beginning of the development and that you have sufficient time and resources to use any of the techniques. Scenario : You are looking to develop an innovative device for diabetes sufferers to help them record and monitor their blood sugar levels. There are some products already on the market, but they tend to be large and unwieldy. Many diabetes sufferers rely on manual recording and monitoring methods involving a ritual with a needle, some chemicals, and a written scale.

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Status NEW Posted 27 Aug 2017 11:08 PM My Price 11.00

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