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    Argosy University/ Phoniex University/
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    Oct-2001 - Nov-2016

Category > Computer Science Posted 17 Sep 2017 My Price 7.00

dynamic programming

Viterbi algorithm

We can use dynamic programming on a directed graph G = (V, E) for speech recognition. Each edge (u, v) ? E is labeled with a sound σ(u, v) from a finite set Σ of sounds. The labeled graph is a formal model of a person speaking a restricted language. Each path in the graph starting from a distinguished vertex v0 ? V corresponds to a possible sequence of sounds produced by the model. The label of a directed path is defined to be the concatenation of the labels of the edges on that path.

a. Describe an efficient algorithm that, given an edge-labeled graph G with distinguished vertex v0 and a sequence s = ?σ1, σ2,...,σk ? of characters from Σ, returns a path in G that begins at v0 and has s as its label, if any such path exists. Otherwise, the algorithm should return NO-SUCH-PATH. Analyze the running time of your algorithm. (Hint: You may find concepts from Chapter 22 useful.) Now, suppose that every edge (u, v) ? E has also been given an associated nonnegative probability p(u, v) of traversing the edge (u, v) from vertex u and thus producing the corresponding sound. The sum of the probabilities of the edges leaving any vertex equals 1.

The probability of a path is defined to be the product of the probabilities of its edges. We can view the probability of a path beginning at v0 as the probability that a "random walk" beginning at v0 will follow the specified path, where the choice of which edge to take at a vertex u is made probabilistically according to the probabilities of the available edges leaving u.

b. Extend your answer to part (a) so that if a path is returned, it is a most probable path starting at v0 and having label s. Analyze the running time of your algorithm.

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Status NEW Posted 17 Sep 2017 08:09 AM My Price 7.00

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