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Category > Architecture and Design Posted 24 May 2017 My Price 5.00

In a multi-user game, the players move figures around a common scene

In a multi-user game, the players move figures around a common scene. The state of the game is replicated at the players’ workstations and at a server, which contains services controlling the game as a whole, such as collision detection. Updates are multicast to all replicas. Consider the following conditions:

i) The figures may throw projectiles at one another, and a hit debilitates the unfortunate recipient for a limited time. What type of update ordering is required here? Hint: consider the ‘throw’, ‘collide’ and ‘revive’ events.

ii) The game incorporates magic devices that may be picked up by a player to assist them. What type of ordering should be applied to the ‘pick-up-device’ operation?

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Status NEW Posted 24 May 2017 08:05 AM My Price 5.00

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file 1495613332-Answer.docx preview (221 words )
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